AoeStats
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Black Forest

509437515Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Portuguese · Romania
592
+13
🇮🇳 Sicilians · India
554
+14
🇫🇷 Khitans · France
541
-14
🇦🇷 Muisca · Argentina
510
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 978 16:44 23:24 34:30 ⛏ Fast Castle
13 670 13:10 24:17 45:25 ⛏ Fast Castle
13 667 13:40 21:46 32:29 ⛏ Fast Castle
9 483 14:20 28:30 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,145 22,836 16,250 2,905 55,136 75,452
18,425 17,481 14,015 3,165 53,086 58,222
13,685 11,237 6,920 1,560 33,402 36,193
13,445 10,252 8,940 725 33,362 47,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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