AoeStats
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Arena

508182010Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 59m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Gurjaras · Japan
542
+17
🇮🇹 Vietnamese · Italy
533
+18
🇫🇷 Jurchens · France
523
+18
🇷🇴 Franks · Romania
601
-20
🇹🇷 Byzantines · Türkiye
562
-17
🇷🇺 Maya · Russia
539
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 838 13:00 26:18 54:15 ⛏ Fast Castle
14 811 12:51 21:01 34:19 ⛏ Fast Castle
13 766 13:23 18:39 32:57 ⚔ FC into Scouts
13 800 13:02 26:05 38:37 ⚔ Towers FC
12 720 12:46 19:04 30:16 ⛏ Fast Castle
10 608 13:54 26:05 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,255 21,870 17,500 1,555 62,180 71,591
19,120 22,305 16,090 4,250 61,765 67,883
28,750 11,550 13,445 1,615 55,360 73,461
18,070 11,155 15,775 3,490 48,490 55,935
15,330 14,980 12,945 3,350 46,605 57,591
12,905 10,220 8,735 2,215 34,075 44,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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