AoeStats
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Arabia

509672684Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 56m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Vietnamese · Greece
1001
+13
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942
+15
🇹🇼 Aztecs · Taiwan
934
+16
🇺🇦 Tatars · Ukraine
949
-15
🇪🇸 Spanish · Spain
927
-15
🇦🇷 Poles · Argentina
916
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,759 10:58 20:50 43:49 ⛏ Fast Castle
30 1,667 10:27 29:46 49:55 ⚔ Archers into Skirms into Scouts
29 1,626 10:06 15:09 48:17 ⛏ Fast Castle
23 1,290 11:44 17:54 47:16 ⚔ Skirms into Archers
23 1,284 11:04 23:55 35:47 ⚔ Scouts into Skirms
20 1,101 11:17 23:45 42:32 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,670 22,382 16,315 3,320 67,687 71,893
22,205 16,780 22,045 3,050 64,080 71,018
17,635 14,660 9,085 2,260 43,640 49,579
13,265 14,185 6,380 2,480 36,310 38,230
12,210 8,157 8,305 2,570 31,242 34,395
15,185 6,898 6,360 1,400 29,843 35,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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