AoeStats
← kyrk i byx@bandit

Nomad

506487384Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 37m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
558
+16
🇺🇸 Vietnamese · United States
552
+17
🇸🇪 Khitans · Sweden
576
-17
🇸🇪 Khmer · Sweden
552
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 503 17:23 30:48 — ⚔ Archer Rush
12 456 20:53 29:41 — ⚔ Drush into Archers
11 422 12:47 35:48 — ⛏ Fast Castle
7 272 15:31 22:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,760 7,500 2,780 300 18,340 20,361
6,265 4,245 800 1,470 12,780 16,503
4,425 4,549 850 995 10,819 10,633
4,650 3,653 250 475 9,028 13,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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