AoeStats
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Arabia

510568983Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 63m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
845
+15
🇧🇷 Britons · Brazil
816
+16
🇺🇸 Gurjaras · United States
790
+17
🇳🇱 Chinese · Netherlands
984
-22
🇳🇱 Vietnamese · Netherlands
787
-15
🇳🇱 Franks · Netherlands
704
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,142 9:53 25:36 45:30 ⚔ Drush into Archers into Scouts
33 2,131 12:41 21:59 35:56 ⚔ Archer Rush
22 1,426 11:30 17:45 34:45 ⛏ Fast Castle
21 1,332 10:06 20:32 38:37 ⚔ Archer Rush
18 1,137 10:26 24:07 44:25 ⚔ Scout Rush
12 782 11:26 22:39 42:23 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
39,750 32,955 13,995 3,405 90,105 96,268
23,090 21,346 17,020 4,390 65,846 71,239
14,850 20,393 13,830 1,425 50,498 52,910
17,390 8,465 6,300 1,065 33,220 40,192
7,375 11,295 10,620 1,410 30,700 42,749
14,270 5,690 6,685 1,950 28,595 31,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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