AoeStats
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Arena

510542743Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 58m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
951
+11
🇵🇱 Teutons · Poland
948
+11
🇹🇼 Spanish · Taiwan
881
+15
🇳🇱 Aztecs · Netherlands
1002
-18
🇳🇱 Vietnamese · Netherlands
798
-11
🇳🇱 Portuguese · Netherlands
715
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,593 11:22 16:28 37:51 ⚔ FC into Scouts
40 2,318 9:58 17:39 29:54 ⛏ Fast Castle
39 2,249 12:09 20:55 33:32 ⚔ Archer Rush
31 1,818 10:15 20:26 34:20 ⛏ Fast Castle
14 789 11:56 20:29 43:57 ⛏ Fast Castle
9 501 12:54 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,570 24,010 16,125 4,805 76,510 96,094
41,930 13,990 13,240 3,845 73,005 83,388
17,740 18,595 9,085 650 46,070 48,456
15,700 17,660 8,455 2,200 44,015 49,308
8,425 13,630 11,335 1,540 34,930 41,243
5,575 2,870 300 1,640 10,385 11,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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