AoeStats
← Superisma88

MegaRandom

506062713Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 42m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
818
+13
🇫🇷 Italians · France
745
+16
🇲🇽 Vietnamese · Mexico
758
-32
🇬🇧 Lithuanians · United Kingdom
736
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 821 12:01 22:59 — ⛏ Fast Castle
18 787 18:53 23:17 — ⚔ Drush FC
9 399 14:18 28:41 —
9 382 11:35 35:44 41:45 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,520 10,205 4,370 205 26,300 32,862
5,955 8,600 1,600 2,500 18,655 20,315
9,640 3,260 3,140 1,500 17,540 19,618
3,410 2,425 465 2,215 8,515 8,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.