AoeStats
← Superisma88

Arabia

506054078Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 91m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Saracens · Nicaragua
733
+18
🇹🇷 Bohemians · Türkiye
701
+19
🇲🇽 Vietnamese · Mexico
801
-43
🇬🇧 Lithuanians · United Kingdom
754
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,968 12:10 27:19 39:49
29 2,621 22:02 35:57 53:31 ⚔ Drush FC
22 1,967 11:55 22:09 43:28 ⛏ Fast Castle
14 1,313 14:14 45:36 71:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,770 27,465 14,735 3,450 83,420 102,985
30,245 28,035 18,445 2,770 79,495 89,742
21,065 32,345 15,455 1,600 70,465 82,683
21,145 20,140 10,075 3,300 54,660 62,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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