AoeStats
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Arena

506048955Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burgundians · New Zealand
842
+13
🇵🇬 Italians · Papua New Guinea
768
+17
🇲🇽 Spanish · Mexico
802
-38
🇬🇧 Lithuanians · United Kingdom
751
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 898 15:51 41:58 — ⛏ Fast Castle
18 862 12:50 26:19 42:56
16 772 11:00 17:29 34:44 ⛏ Fast Castle
16 753 11:37 32:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,050 12,165 10,310 1,600 45,125 54,479
18,385 9,942 4,605 1,600 34,532 44,085
7,965 5,440 2,520 2,205 18,130 22,522
5,200 4,150 250 560 10,160 10,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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