AoeStats
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Arena

506044533Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Turks · Belarus
981
+9
🇩🇴 Franks · Dominican Republic
968
+9
🇦🇷 Maya · Argentina
878
+12
🇲🇽 Franks · Mexico
839
-11
🇲🇽 Spanish · Mexico
832
-30
🇬🇧 Lithuanians · United Kingdom
759
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,208 12:29 19:44 38:41 ⛏ Fast Castle
22 1,026 21:07 28:14 — ⛏ Fast Castle
20 946 11:28 16:21 44:43 ⛏ Fast Castle
17 789 10:35 23:54 34:26 ⚔ Scout Rush
17 816 10:36 20:41 —
16 753 13:09 21:13 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,945 10,365 10,350 2,480 42,140 55,285
17,435 10,185 4,860 2,420 34,900 44,095
12,840 9,800 6,850 1,780 31,270 34,439
12,865 6,705 4,895 1,655 26,120 30,373
7,105 5,705 545 1,270 14,625 15,182
4,870 3,960 1,375 500 10,705 13,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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