AoeStats
← Hitman88

Black Forest

510623498Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
857
+16
🇺🇸 Khmer · United States
805
+18
870
-17
🇨🇴 Celts · Colombia
853
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,800 12:57 22:23 33:53 ⛏ Fast Castle
23 1,584 11:17 19:55 34:01 ⛏ Fast Castle
17 1,144 15:50 23:00 39:42 ⛏ Fast Castle
10 662 13:55 19:44 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,210 35,763 22,715 4,130 100,818 117,114
32,925 21,099 28,620 3,140 85,784 90,254
22,865 21,060 15,280 1,930 61,135 65,022
19,580 13,946 15,495 3,275 52,296 89,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.