AoeStats
← Hitman88

Arabia

510525643Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 11m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
958
+12
🇬🇧 Bulgarians · United Kingdom
893
+15
🇺🇸 Turks · United States
874
-14
🇧🇷 Mongols · Brazil
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 524 8:33 — — ⚔ Archer Rush
24 284 11:31 — —
15 176 10:45 — —
9 106 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 1,258 455 0 3,363 3,386
2,475 750 0 5 3,230 3,496
1,450 905 50 0 2,405 3,045
1,300 925 0 0 2,225 3,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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