AoeStats
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Arena

508518318Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 21m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
992
+12
🇮🇹 Celts · Italy
981
+12
🇮🇹 Mongols · Italy
968
+13
🇮🇹 Saracens · Italy
955
+13
🇷🇺 Khmer · Russia
913
-13
🇫🇷 Byzantines · France
902
-12
🇵🇪 Vikings · Peru
901
-13
🇨🇳 Franks · China
880
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 631 10:36 13:58 — ⛏ Fast Castle
30 630 10:53 15:54 — ⛏ Fast Castle
27 566 10:29 15:47 — ⛏ Fast Castle
24 500 12:27 18:29 — ⛏ Fast Castle
22 456 11:29 15:12 — ⛏ Fast Castle
19 413 10:31 15:28 — ⛏ Fast Castle
18 371 10:15 14:01 — ⛏ Fast Castle
12 257 10:52 17:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 3,220 450 230 9,225 10,192
4,750 2,720 715 100 8,285 9,063
4,100 3,545 250 200 8,095 9,058
3,425 3,905 650 100 8,080 8,830
3,750 3,260 855 100 7,965 9,290
3,785 2,845 650 100 7,380 8,497
3,970 2,700 250 100 7,020 8,081
3,425 1,665 250 1,300 6,640 6,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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