AoeStats
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Arena

508510067Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 58m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
980
+12
🇮🇹 Celts · Italy
968
+13
🇮🇹 Mongols · Italy
955
+13
🇮🇹 Saracens · Italy
940
+15
🇬🇧 Britons · United Kingdom
910
-13
🇬🇧 Franks · United Kingdom
910
-14
🇺🇸 Bengalis · United States
886
-13
🇪🇸 Dravidians · Spain
884
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,975 11:09 15:57 33:46 ⛏ Fast Castle
28 1,673 11:26 15:26 31:50 ⛏ Fast Castle
25 1,448 11:01 16:02 35:33 ⛏ Fast Castle
21 1,217 10:55 16:53 43:27 ⛏ Fast Castle
18 1,056 12:24 17:33 28:08 ⛏ Fast Castle
18 1,077 10:39 14:10 29:21 ⛏ Fast Castle
15 887 11:20 17:47 34:00 ⛏ Fast Castle
15 895 11:26 17:45 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,765 30,055 16,165 5,190 93,175 101,025
32,320 26,795 21,220 6,315 86,650 96,894
26,680 17,105 15,560 3,715 63,060 93,147
27,460 18,255 12,375 3,135 61,225 81,281
27,880 18,845 12,385 1,950 61,060 67,828
20,480 21,635 8,975 2,900 53,990 82,689
24,265 17,860 8,510 2,260 52,895 68,919
11,345 12,017 5,850 3,075 32,287 37,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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