AoeStats
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Arena

506935334Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Khmer · Nicaragua
960
+17
🇬🇧 Japanese · United Kingdom
952
+17
🇫🇴 Maya · Faroe Islands
949
+17
🇦🇷 Spanish · Argentina
910
+19
🇮🇹 Poles · Italy
1002
-18
🇮🇹 Bulgarians · Italy
988
-18
🇮🇹 Mongols · Italy
973
-17
🇮🇹 Saracens · Italy
957
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,113 11:01 15:08 32:06 ⛏ Fast Castle
25 1,475 15:21 20:06 38:36 ⚔ FC into Scouts
22 1,344 10:54 14:55 32:13 ⛏ Fast Castle
21 1,233 11:22 17:02 34:23 ⛏ Fast Castle
15 877 11:36 18:45 34:36 ⛏ Fast Castle
14 820 14:22 21:49 30:01 ◆ FC into Fast Imp
14 811 13:03 17:49 35:51 ⛏ Fast Castle
12 695 10:42 14:24 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,735 15,790 30,390 3,015 101,930 112,840
31,895 17,595 36,980 1,630 88,100 93,159
33,445 21,530 24,885 2,505 82,365 88,888
27,930 15,425 19,985 5,100 68,440 82,770
30,885 18,465 16,070 2,800 68,220 71,363
23,795 17,815 11,780 2,600 55,990 59,089
19,655 16,235 9,280 2,300 47,470 55,696
14,915 14,760 5,485 2,250 37,410 42,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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