AoeStats
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QS Arena

503397918Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 35m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1230
+8
🇭🇰 Celts · Hong Kong SAR China
1164
+11
🇨🇳 Mongols · China
1011
+17
🇭🇰 Portuguese · Hong Kong SAR China
842
+24
🇨🇳 Persians · China
1067
-16
🇹🇼 Franks · Taiwan
1041
-44
🇦🇺 Britons · Australia
1036
-15
🇹🇼 Mongols · Taiwan
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,084 8:44 12:31 26:31 ⛏ Fast Castle
30 1,059 8:43 12:29 28:15 ⛏ Fast Castle
29 1,018 9:20 15:27 29:05 ⛏ Fast Castle
27 977 8:25 12:03 25:41 ⛏ Fast Castle
26 927 7:45 12:55 31:10 ⛏ Fast Castle
23 823 7:52 12:48 27:52 ⛏ Fast Castle
21 748 9:55 14:37 30:30 ⛏ Fast Castle
13 479 12:07 16:20 23:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,820 13,225 6,970 3,050 48,065 58,368
20,380 13,905 9,090 3,680 47,055 55,510
15,645 14,795 5,880 970 37,290 42,888
17,825 11,300 5,765 1,150 36,040 44,099
15,305 14,050 4,015 1,805 35,175 43,880
13,625 11,130 5,905 2,560 33,220 40,341
16,640 10,970 4,685 850 33,145 34,355
10,450 10,040 5,215 1,900 27,605 33,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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