AoeStats
← JustinMerendino

Four Lakes

503176521Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 49m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1085
+16
🇭🇰 Goths · Hong Kong SAR China
1073
+17
🇦🇺 Byzantines · Australia
1017
+19
🇹🇼 Vietnamese · Taiwan
1106
-18
🇭🇰 Mongols · Hong Kong SAR China
1105
-18
🇭🇰 Persians · Hong Kong SAR China
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,905 10:38 24:52 35:41 ⚔ M@A into Fish Boom FC
33 1,599 12:06 16:48 37:56 ⛏ Fish Boom FC
29 1,422 9:32 23:23 44:17 ⚔ Archer Rush
27 1,329 11:17 15:39 33:32 ⛏ Fish Boom FC
26 1,295 11:04 18:40 34:32 ⛏ Fish Boom FC
26 1,294 11:30 22:49 32:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,365 21,335 12,200 5,500 68,400 84,738
25,115 21,421 13,040 3,725 63,301 68,165
22,365 21,072 11,040 4,320 58,797 68,751
15,245 12,880 6,265 2,990 37,380 42,368
13,805 12,690 8,000 2,815 37,310 42,964
7,150 6,855 2,585 1,980 18,570 19,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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