AoeStats
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Lombardia

509881606Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 46m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
943
+17
🇨🇳 Mongols · China
928
+17
🇨🇳 Khmer · China
920
+17
🇨🇳 Chinese · China
961
-17
🇮🇳 Franks · India
961
-17
🇨🇳 Mongols · China
955
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,538 9:12 18:56 35:40 ⚔ Scout Rush
30 1,414 9:11 22:08 41:59
28 1,312 11:04 20:02 39:12
27 1,268 12:32 19:47 35:28
24 1,121 10:22 18:08 32:52 ⛏ Fast Castle
19 878 11:45 17:25 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,975 15,492 9,125 1,800 49,392 57,040
13,700 17,285 11,905 2,250 45,140 52,417
19,115 15,573 7,445 1,465 43,598 50,586
13,090 13,075 6,800 2,860 35,825 44,693
14,695 6,125 5,245 3,750 29,815 33,253
10,125 5,970 3,145 1,745 20,985 25,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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