AoeStats
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Arena

510882264Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 40m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1174
+16
🇹🇷 Italians · Türkiye
1141
+17
🇲🇽 Turks · Mexico
1170
-17
🇨🇫 Spanish · Central African Republic
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,143 11:24 15:42 19:44 ◆ FC into Fast Imp
27 1,075 11:12 16:25 30:34 ⛏ Fast Castle
23 919 12:03 17:27 23:29 ◆ FC into Fast Imp
23 920 10:57 20:37 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,120 9,635 9,355 2,580 41,690 43,707
18,205 10,420 6,745 1,910 37,280 37,693
14,370 6,700 6,270 970 28,310 33,632
11,115 6,810 6,485 850 25,260 28,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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