AoeStats
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Arena

510871614Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 43m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1157
+17
🇹🇷 Italians · Türkiye
1122
+19
🇨🇦 Bohemians · Canada
1185
-18
🇨🇦 Britons · Canada
1185
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,994 10:43 16:10 30:09 ⚔ FC into Archers
26 1,127 11:01 16:08 30:09 ⛏ Fast Castle
22 963 11:49 17:09 30:30 ⛏ Fast Castle
22 948 11:32 17:37 32:37 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,250 21,805 13,040 4,330 58,425 63,746
16,760 16,430 14,965 2,250 50,405 56,680
26,010 9,835 12,880 1,630 50,355 55,005
20,295 18,540 8,120 1,535 48,490 54,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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