AoeStats
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Arena

510847858Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 57m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1127
+15
🇹🇷 Italians · Türkiye
1086
+17
🇹🇭 Teutons · Thailand
1112
-16
🇫🇷 Franks · France
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,933 9:46 15:07 31:45 ⛏ Fast Castle
27 1,570 12:32 19:23 27:37 ⛏ Fast Castle
23 1,338 10:51 16:13 28:10 ⛏ Fast Castle
16 925 11:52 17:00 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,720 19,720 24,410 1,850 75,700 83,076
24,170 21,075 18,910 2,800 66,955 80,630
31,855 10,035 19,165 3,815 64,870 85,210
25,615 11,335 10,710 3,650 51,310 60,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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