AoeStats
← valmircampolino

Oasis

508666368Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 31m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mapuche · Brazil
1280
+16
🇨🇴 Vietnamese · Colombia
1268
+17
🇬🇧 Gurjaras · United Kingdom
1310
-18
🇱🇻 Sicilians · Latvia
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,444 12:12 24:00 — ⚔ Champi Rush
43 1,349 9:14 21:46 — ⚔ Archer Rush
42 1,325 9:06 24:29 — ⚔ Archer Rush
33 1,038 10:13 24:13 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,820 8,571 6,275 200 21,866 22,226
10,585 5,488 3,155 100 19,328 20,089
6,050 7,866 3,885 130 17,931 18,374
8,335 7,381 1,220 575 17,511 18,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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