AoeStats
← valmircampolino

Nomad

508530707Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 18m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1264
+16
🇦🇷 Japanese · Argentina
1256
+16
🇨🇱 Italians · Chile
1381
-21
🇸🇪 Malians · Sweden
1145
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 684 13:30 — — ⛏ Fish Boom FC
30 546 12:51 — — ⛏ Fish Boom into Galleys
26 469 13:19 17:43 — ⛏ Fish Boom FC
20 360 14:16 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,950 2,875 500 100 6,425 5,849
3,025 2,686 505 105 6,321 6,596
2,700 2,319 250 100 5,369 5,305
1,900 2,794 370 0 5,064 6,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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