AoeStats
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Arena

509608692Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 82m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
740
+16
🇫🇷 Bohemians · France
731
+16
🇺🇸 Celts · United States
729
+16
🇺🇸 Ethiopians · United States
640
+20
🇨🇳 Romans · China
801
-20
🇵🇹 Maya · Portugal
782
-19
🇨🇳 Poles · China
731
-17
🇪🇸 Britons · Spain
600
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,332 11:20 18:15 32:07 ⛏ Fast Castle
22 1,853 12:02 23:02 37:32 ⛏ Fast Castle
19 1,591 12:07 16:50 35:38 ⛏ Fast Castle
17 1,390 11:56 21:30 29:35 ⛏ Fast Castle
13 1,107 14:30 24:34 38:56 ⚔ FC into Archers
11 925 15:18 26:53 40:55 ⚔ Skirmisher Rush
9 750 12:37 17:06 30:47 ⛏ Fast Castle
5 409 13:14 25:14 40:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,710 31,205 22,250 3,315 110,480 111,396
45,030 32,985 26,435 2,750 107,200 137,096
25,550 37,590 25,300 5,775 94,215 107,071
23,810 31,025 30,540 2,995 88,370 145,053
31,730 11,060 31,820 850 75,460 92,923
29,665 18,830 22,160 1,700 72,355 73,955
26,305 21,915 19,395 2,825 70,440 91,746
9,225 9,230 5,150 2,265 25,870 29,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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