AoeStats
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Lombardia

509596517Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 84m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
869
+10
🇨🇳 Franks · China
719
+16
🇹🇷 Huns · Türkiye
664
+19
🇧🇷 Persians · Brazil
645
+20
🇹🇷 Franks · Türkiye
748
-17
🇫🇷 Bohemians · France
740
-17
🇿🇦 Vietnamese · South Africa
715
-16
🇸🇪 Khmer · Sweden
693
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,270 12:32 19:58 41:39 ⚔ Archer Rush
25 2,131 12:41 25:47 41:45 ⛏ Fast Castle
18 1,531 10:59 20:44 38:23 ⛏ Fast Castle
16 1,338 12:12 22:12 34:30 ⛏ Fast Castle
13 1,136 14:23 18:31 36:10 ⛏ Fast Castle
10 834 14:46 21:49 31:47 ⛏ Fast Castle
8 693 13:22 20:01 36:33 ⚔ Scout Rush
1 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,135 31,619 24,925 6,265 104,944 107,342
43,270 17,630 35,770 3,315 99,985 135,718
4
33,145 20,330 22,075 5,225 80,775 154,562
23,095 21,770 19,160 4,035 68,060 87,589
23,390 15,910 21,535 4,425 65,260 115,018
23,370 16,108 16,195 3,560 59,233 126,960
23,600 13,910 12,835 3,355 53,700 63,847
850 50 0 0 900 4,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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