AoeStats
← FarWhistle86911

Black Forest

509433601Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 25m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Saracens · Moldova
766
+9
🇵🇪 Franks · Peru
694
+12
🇲🇩 Cumans · Moldova
665
+13
🇺🇸 Huns · United States
663
-14
🇪🇬 Britons · Egypt
574
-10
🇺🇸 Magyars · United States
571
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 396 10:01 20:51 — ⛏ Fast Castle
14 340 12:58 — —
12 291 14:34 — — ⛏ Fast Castle
12 310 14:36 — —
7 166 16:51 — — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,885 5,095 275 120 8,375 8,878
3,970 3,172 625 0 7,767 8,784
2,925 3,118 230 295 6,568 8,078
3,625 2,466 200 270 6,561 8,915
3,675 2,100 200 0 5,975 8,567
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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