AoeStats
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Nomad

503806637Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 56m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Sicilians · Russia
1563
+14
🇫🇷 Bulgarians · France
1448
+19
🇱🇧 Vikings · Lebanon
1408
+21
🇫🇷 Malay · France
1527
-18
🇫🇷 Gurjaras · France
1512
-18
🇫🇷 Teutons · France
1509
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,352 13:23 21:10 39:51 ⚔ Fish Boom into Scouts
36 2,040 12:14 19:47 36:19 ⛏ Fish Boom FC
33 1,867 15:14 26:39 46:21 ⛏ Fish Boom FC
26 1,473 13:49 17:34 37:27 ⛏ Fish Boom FC
25 1,420 12:23 18:39 34:01 ⛏ Fish Boom FC
25 1,389 12:06 27:39 44:40 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,740 18,667 15,135 5,250 61,792 63,731
23,015 22,366 8,340 6,550 60,271 72,435
26,900 11,491 17,565 4,150 60,106 69,254
23,600 18,369 8,490 2,980 53,439 57,942
19,795 17,005 8,885 4,150 49,835 50,809
15,565 11,915 5,035 2,905 35,420 37,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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