AoeStats
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Team Islands

503160375Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 47m 18s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1709
+11
🇫🇷 Shu · France
1591
+16
🇫🇷 Malay · France
1567
+17
🇫🇷 Berbers · France
1541
+22
🇧🇷 Mapuche · Brazil
1659
-19
🇨🇳 Bengalis · China
1601
-16
🇷🇺 Chinese · Russia
1586
-15
🇺🇸 Hindustanis · United States
1531
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,969 10:31 21:49 33:58 ⚔ Fish Boom into Archers
50 2,383 11:11 15:21 41:17 ⛏ Fish Boom FC
43 2,037 10:39 23:39 40:21 ⚔ Fish Boom into Scouts
40 1,911 10:29 17:42 34:24 ⚔ FC into Scouts
37 1,765 9:20 17:50 32:59 ⛏ Fish Boom into Fire Galleys FC into Galleys
36 1,692 9:58 21:18 36:29 ⛏ Fish Boom into Fire Galleys
35 1,635 11:47 18:44 37:22 ⚔ Fish Boom into Archers
35 1,668 10:16 22:20 35:45 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,565 41,688 26,025 1,600 84,878 88,901
26,905 14,045 12,545 2,950 56,445 60,243
22,010 18,511 9,990 3,100 53,611 56,348
17,065 17,176 10,940 2,495 47,676 49,983
15,410 20,588 8,595 950 45,543 54,678
16,455 16,865 6,310 4,100 43,730 44,055
16,650 15,561 7,750 2,250 42,211 47,887
14,000 16,390 6,810 525 37,725 45,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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