AoeStats
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Nomad

503114424Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 31m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1611
+9
🇮🇹 Lithuanians · Italy
1571
+11
🇫🇷 Aztecs · France
1320
+22
🇷🇺 Malians · Russia
1543
-18
🇧🇩 Huns · Bangladesh
1452
-14
🇱🇧 Italians · Lebanon
1376
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,626 13:15 25:06 — ⚔ Fish Boom into Archers into Towers
41 1,297 14:45 18:33 — ⛏ Fish Boom FC
32 1,003 13:48 23:02 — ⛏ Fish Boom into Fire Galleys FC
28 905 15:51 19:38 — ⛏ Fish Boom FC
25 795 14:12 20:41 — ⛏ Fish Boom into Fire Galleys into Galleys FC
24 757 14:51 22:35 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,350 8,753 3,340 1,850 27,293 28,990
9,175 7,305 1,150 1,050 18,680 19,660
5,200 7,548 1,775 795 15,318 16,829
5,575 6,457 2,200 850 15,082 15,496
5,235 5,558 2,335 1,325 14,453 14,595
4,875 6,466 1,510 975 13,826 14,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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