AoeStats
← rafael.daniek

MegaRandom

506483664Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 16m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
819
+17
🇪🇸 Goths · Spain
783
+18
🇪🇸 Bulgarians · Spain
726
+21
🇩🇪 Saracens · Germany
852
-19
🇺🇸 Khmer · United States
848
-19
🇺🇸 Chinese · United States
809
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 361 11:40 — — ⛏ Fast Castle
19 308 11:16 — — ⚔ Drush
14 224 16:17 — — ⚔ Drush
13 216 11:29 — —
5 85 — — —
5 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 1,840 250 0 4,590 4,935
2,800 1,165 265 0 4,230 4,213
2,000 975 50 100 3,125 4,330
1,450 1,260 40 0 2,750 3,452
1,150 150 50 0 1,350 1,425
600 125 0 0 725 979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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