AoeStats
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African Clearing

506395736Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 58m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
944
+12
🇭🇰 Lithuanians · Hong Kong SAR China
891
+14
🇨🇳 Magyars · China
876
+15
🇨🇳 Franks · China
830
+17
🇱🇻 Spanish · Latvia
879
-16
🇩🇪 Hindustanis · Germany
867
-15
🇿🇦 Mapuche · South Africa
849
-14
🇵🇱 Chinese · Poland
821
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,623 12:05 18:08 35:57 ⛏ Fast Castle
25 1,486 17:38 21:31 48:08 ⛏ Fast Castle
21 1,219 15:29 22:26 42:09 ⛏ Fast Castle
20 1,167 13:26 20:35 34:00 ⛏ Fast Castle
19 1,097 15:26 20:44 44:56 ⛏ Fast Castle
13 747 17:50 36:20 —
12 722 17:19 32:55 51:56 ⚔ Scouts into Towers
12 729 12:09 20:20 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,100 31,101 14,650 4,455 73,306 83,597
20,390 21,545 19,500 4,455 65,890 82,357
28,485 12,468 12,290 6,365 59,608 64,356
22,610 17,291 14,395 2,005 56,301 62,051
15,960 14,565 11,010 3,550 45,085 59,327
15,610 16,548 5,060 635 37,853 39,016
15,015 12,060 6,920 2,890 36,885 38,747
11,580 9,545 4,390 1,800 27,315 34,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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