AoeStats
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Arena

510659583Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 54m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1146
+13
🇺🇸 Khmer · United States
1111
+14
🇨🇴 Italians · Colombia
1102
-14
🇨🇴 Franks · Colombia
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,599 9:22 14:30 40:01 ⛏ Fast Castle
25 1,336 10:55 15:06 — ⛏ Fast Castle
18 977 9:58 14:15 28:20 ⛏ Fast Castle
15 816 12:05 15:26 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,350 14,440 12,705 3,240 59,735 75,401
16,390 12,610 14,875 1,345 45,220 45,912
13,330 8,640 9,785 850 32,605 32,433
7,100 5,443 2,045 1,630 16,218 16,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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