AoeStats
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Black Forest

510652862Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1152
+14
🇦🇷 Celts · Argentina
1151
+14
🇺🇸 Mongols · United States
1098
+16
🇦🇺 Slavs · Australia
1084
+18
1123
-16
🇨🇴 Italians · Colombia
1118
-16
🇲🇽 Bohemians · Mexico
1115
-16
🇨🇴 Khmer · Colombia
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,467 12:29 25:53 37:22 ⚔ M@A into Towers
38 2,354 11:10 14:47 29:09 ⛏ Fast Castle
38 2,376 12:44 19:14 33:24 ⛏ Fish Boom FC
34 2,087 13:05 17:19 35:33 ⛏ Fast Castle
29 1,823 11:41 17:00 28:55 ⛏ Fish Boom FC
26 1,623 11:51 16:14 34:06 ⛏ Fish Boom FC
23 1,404 14:14 17:30 32:24 ⛏ Fast Castle
18 1,100 11:18 15:16 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,775 42,890 36,150 950 124,765 131,661
40,510 21,090 32,500 2,900 97,000 119,870
35,070 29,415 26,410 1,250 92,145 96,321
36,330 28,939 11,180 2,295 78,744 89,818
21,945 30,208 18,230 3,110 73,493 91,687
25,375 17,077 17,165 4,785 64,402 71,217
21,720 26,615 11,805 2,255 62,395 95,134
22,395 13,424 18,225 2,990 57,034 57,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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