AoeStats
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Black Forest

504252371Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 4m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Spanish · Indonesia
918
+13
🇲🇾 Romans · Malaysia
912
+14
🇨🇴 Vietnamese · Colombia
900
+14
🇿🇦 Turks · South Africa
830
+19
🇳🇱 Cumans · Netherlands
881
-16
🇮🇹 Romans · Italy
869
-15
🇬🇧 Bohemians · United Kingdom
859
-15
🇸🇪 Maya · Sweden
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 206 — — —
30 138 — — —
29 137 — — —
28 131 — — —
28 129 — — —
22 102 — — —
19 88 — — —
11 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 125 0 0 725 681
400 225 0 0 625 477
400 175 0 0 575 551
450 125 0 0 575 527
250 276 0 0 526 428
300 163 0 0 463 302
250 0 50 0 300 389
0 69 0 0 69 213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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