AoeStats
← PrawnUnit4591

Black Forest

504250887Analyzed
3v3 RM · 26d ago on Sep 4, 2026· 7m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Turks · South Africa
817
+13
🇲🇽 Bohemians · Mexico
811
+13
🇪🇸 Khmer · Spain
741
+17
🇲🇽 Franks · Mexico
819
-17
🇧🇬 Japanese · Bulgaria
734
-13
🇦🇷 Portuguese · Argentina
716
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 246 — — —
23 180 — — —
18 141 — — —
17 131 — — —
15 114 — — —
8 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 250 0 0 1,650 1,842
1,050 408 0 0 1,458 1,275
1,100 273 50 0 1,423 1,445
1,000 200 50 0 1,250 1,307
450 307 0 0 757 823
400 102 0 0 502 876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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