AoeStats
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Black Forest

503883226Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 1m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
917
+13
🇹🇷 Huns · Türkiye
823
+17
🇲🇽 Saracens · Mexico
805
+18
🇹🇷 Persians · Türkiye
772
+19
🇹🇷 Spanish · Türkiye
875
-18
🇹🇷 Magyars · Türkiye
854
-17
🇮🇳 Khmer · India
837
-16
🇿🇦 Turks · South Africa
814
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 45 — — —
24 32 — — —
20 27 — — —
17 23 — — —
16 22 — — —
14 19 — — —
8 11 — — —
5 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 30
200 0 0 0 200 150
0 158 0 0 158 29
50 0 0 0 50 40
0 0 0 0 0 150
0 0 0 0 0 40
0 0 0 0 0 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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