AoeStats
← kristiian

Arabia

506221076Analyzed
1v1 RM · 20d ago on Sep 12, 2026· 67m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
521
+15
🇨🇿 Vietnamese · Czechia
510
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,340 12:31 29:50 44:40 ⛏ Fast Castle
14 951 14:48 27:02 48:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,855 29,902 18,610 3,555 72,922 74,082
23,605 10,178 16,940 3,645 54,368 66,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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