AoeStats
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Lombardia

508321472Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 50m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1054
+15
🇨🇱 Vikings · Chile
1053
+15
🇦🇷 Mongols · Argentina
1043
-15
🇦🇷 Britons · Argentina
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,410 8:44 19:43 37:57 ⚔ Scout Rush
25 1,261 10:37 26:07 39:17 ⚔ Drush into Skirms
22 1,130 9:47 19:58 37:47 ⛏ Fast Castle
20 1,022 11:28 15:09 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,950 17,041 12,050 3,305 59,346 66,248
22,485 17,132 15,370 2,235 57,222 65,985
21,590 21,812 5,400 2,700 51,502 64,475
22,195 16,250 8,280 1,520 48,245 54,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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