AoeStats
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Coastal Forest

510906624Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 16m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1323
+18
🇨🇱 Persians · Chile
1320
+18
🇨🇱 Huns · Chile
1318
+18
🇨🇱 Ethiopians · Chile
1302
+18
🇲🇽 Celts · Mexico
1398
-20
🇦🇷 Japanese · Argentina
1388
-19
🇺🇸 Ethiopians · United States
1342
-17
🇦🇺 Koreans · Australia
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 951 8:58 — — ⚔ Archer Rush
54 908 10:48 14:55 — ⛏ Fish Boom FC
52 874 9:17 — — ⚔ Archer Rush
43 716 9:20 — — ⚔ Fish Boom into Scouts
43 722 10:24 — — ⚔ Scout Rush
41 681 10:49 15:17 — ⛏ Fish Boom FC
39 657 10:38 — — ⚔ Towers into Archers
38 632 9:44 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,050 2,580 1,540 0 7,170 7,221
3,300 2,675 820 0 6,795 7,336
3,420 2,591 50 0 6,061 5,862
2,200 2,410 1,135 0 5,745 6,033
3,450 2,064 150 0 5,664 6,090
2,750 2,075 250 100 5,175 6,123
2,420 1,996 550 125 5,091 5,477
2,140 2,132 365 375 5,012 5,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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