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African Clearing

510898363Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 66m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1414
+12
🇨🇳 Italians · China
1411
+13
🇨🇳 Persians · China
1336
+16
🇦🇺 Goths · Australia
1287
+18
🇨🇱 Spanish · Chile
1338
-15
🇨🇱 Persians · Chile
1335
-15
🇨🇱 Saracens · Chile
1333
-15
🇨🇱 Ethiopians · Chile
1316
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,587 13:05 18:21 39:25 ⛏ Fast Castle
51 3,401 12:25 30:16 50:50 ⚔ M@A into Towers into Skirms into Fish Boom
47 3,119 13:11 17:11 33:22 ⛏ Fast Castle
46 3,044 12:29 28:17 62:19 ⚔ Archer Rush
41 2,726 11:23 22:32 39:22 ⚔ Scout Rush
38 2,544 13:12 31:26 58:33 ⚔ Archers into Scouts
33 2,175 12:20 23:36 39:25 ⚔ Scout Rush
26 1,743 14:19 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,675 21,005 31,780 2,480 107,940 119,539
37,805 31,828 23,560 3,230 96,423 105,777
23,670 31,923 15,845 6,185 77,623 90,731
29,955 25,849 14,090 4,610 74,504 77,256
30,565 19,676 7,245 2,665 60,151 61,975
18,665 18,050 10,470 1,475 48,660 53,908
13,895 15,189 10,375 1,505 40,964 44,122
15,415 12,617 1,540 1,150 30,722 30,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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