AoeStats
← earlitepainters

Arabia

510639557Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 67m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Sicilians · Australia
1276
+12
🇦🇷 Berbers · Argentina
1171
+16
🇦🇷 Franks · Argentina
1194
-15
🇦🇷 Maya · Argentina
1163
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 4,716 9:50 22:46 38:55 ⚔ Archer Rush
45 3,061 10:21 23:24 45:59 ⚔ Scout Rush
40 2,735 10:07 25:40 50:57 ⛏ Fast Castle
26 1,771 9:18 21:22 39:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,390 16,952 27,570 4,330 80,242 92,176
27,025 23,687 15,330 1,060 67,102 69,208
18,840 21,616 9,095 2,275 51,826 52,354
15,860 14,248 6,060 2,350 38,518 40,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.