AoeStats
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Arena

508994209Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 76m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1344
+14
🇨🇱 Aztecs · Chile
1269
+18
🇺🇸 Ethiopians · United States
1330
-17
🇦🇺 Turks · Australia
1274
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,032 9:53 14:25 31:47 ⛏ Fast Castle
44 3,361 10:35 15:02 28:41 ⚔ FC into Scouts
38 2,908 10:53 14:25 28:02 ⚔ FC into Scouts
35 2,634 11:06 14:35 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,190 44,263 75,040 2,670 176,163 190,216
67,455 37,866 23,530 2,455 131,306 133,164
54,255 21,735 32,865 6,050 114,905 122,116
29,805 31,590 14,275 1,815 77,485 84,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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