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← Amauta

Arena

510432079Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
1419
+14
🇺🇸 Lithuanians · United States
1409
+15
🇺🇸 Japanese · United States
1402
+15
🇲🇽 Teutons · Mexico
1386
+16
🇵🇾 Byzantines · Paraguay
1397
-16
🇨🇴 Spanish · Colombia
1391
-15
🇵🇾 Magyars · Paraguay
1388
-15
🇨🇴 Khmer · Colombia
1357
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,083 10:07 13:41 30:48 ⛏ Fast Castle
44 2,328 10:42 14:45 26:55 ⛏ Fast Castle
37 1,930 9:55 16:46 28:26 ⛏ Fast Castle
36 1,890 9:22 34:47 50:03 ⚔ Towers FC
34 1,811 9:09 14:59 30:50 ⛏ Fast Castle
32 1,703 10:00 14:38 36:42 ⛏ Fast Castle
31 1,659 10:33 15:01 28:03 ⛏ Fast Castle
29 1,540 9:17 29:20 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,635 31,730 18,090 3,350 87,805 98,241
40,260 17,025 25,865 2,450 85,600 93,698
36,245 14,090 20,570 5,700 76,605 82,082
30,225 23,600 13,035 2,250 69,110 85,196
22,815 21,130 16,910 1,770 62,625 72,081
20,005 19,145 16,385 2,250 57,785 58,587
21,455 26,540 5,990 3,325 57,310 59,690
10,300 7,265 985 2,400 20,950 21,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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