AoeStats
← Amauta

Black Forest

509793010Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 67m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1374
+16
🇵🇪 Spanish · Peru
1368
+16
🇦🇷 Hindustanis · Argentina
1340
+18
🇵🇦 Mongols · Panama
1321
+18
🇯🇵 Mongols · Japan
1408
-18
🇲🇽 Huns · Mexico
1399
-18
🇻🇪 Italians · Venezuela
1376
-17
🇻🇳 Magyars · Vietnam
1317
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,947 10:59 29:25 34:00 ⚔ M@A into Fast Imp
47 3,145 10:34 14:20 29:27 ⛏ Fast Castle
43 2,906 11:47 16:53 31:11 ⚔ FC into Scouts
39 2,634 11:38 27:23 38:12 ⚔ Archer Rush
39 2,644 12:17 18:16 35:14 ⛏ Fish Boom FC
31 2,120 11:53 16:47 35:58 ⛏ Fish Boom FC
27 1,841 12:17 16:23 30:11 ⛏ Fish Boom FC
27 1,787 13:09 18:31 32:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
73,765 25,600 31,720 3,780 134,865 137,986
30,795 34,940 44,950 3,565 114,250 119,240
56,975 32,683 15,150 1,500 106,308 130,374
14,875 48,205 27,480 1,050 91,610 114,512
26,685 37,867 16,830 4,210 85,592 88,849
43,860 25,323 13,775 920 83,878 87,427
30,735 18,157 13,855 3,675 66,422 74,920
13,495 20,912 17,155 1,415 52,977 66,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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