AoeStats
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African Clearing

505621973Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 66m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burmese · New Zealand
1024
+14
🇳🇿 Huns · New Zealand
1017
+15
🇳🇿 Chinese · New Zealand
990
+15
🇦🇺 Khmer · Australia
974
+16
🇺🇸 Cumans · United States
1009
-16
🇹🇷 Mongols · Türkiye
1002
-16
🇬🇧 Huns · United Kingdom
966
-14
🇫🇷 Italians · France
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,536 13:59 19:18 41:55 ⚔ Drush into Archers
28 1,854 15:28 21:37 40:55 ⛏ Fish Boom FC
23 1,513 13:34 20:02 43:52 ⚔ Scouts FC
22 1,441 15:41 20:47 40:02 ⛏ Fast Castle
22 1,454 16:20 33:18 39:08 ⚔ Scout Rush
16 1,081 15:19 23:27 46:04 ⛏ Fast Castle
16 1,063 12:54 17:48 34:49 ⛏ Fast Castle
12 798 14:53 20:25 55:35

Resources

Player Food Wood Gold Stone Spent Collected
20,795 34,524 19,675 6,895 81,889 105,520
54,975 9,247 1,470 850 66,542 72,571
21,005 25,955 11,155 3,205 61,320 71,421
17,955 18,858 12,645 1,700 51,158 56,819
18,830 21,287 5,015 1,260 46,392 59,184
19,860 11,545 9,700 3,000 44,105 46,026
15,040 13,903 8,090 4,680 41,713 45,892
15,905 11,259 4,495 1,450 33,109 39,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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