AoeStats
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Socotra

505619957Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 30m 27s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1152
+10
🇻🇳 Persians · Vietnam
1120
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🇻🇳 Maya · Vietnam
1073
+13
🇻🇳 Goths · Vietnam
982
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🇳🇿 Vikings · New Zealand
1038
-14
🇳🇿 Khitans · New Zealand
1031
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🇳🇿 Celts · New Zealand
1002
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🇦🇺 Poles · Australia
986
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Player eAPM Actions Feudal Castle Imperial Opening
59 1,800 10:03 22:45 — ⚔ Archers into Skirms
56 1,699 13:20 21:54 — ⚔ Scout Rush
37 1,122 10:51 20:05 — ⚔ Scout Rush
31 950 11:44 25:06 — ⚔ M@A Rush
28 859 10:49 — — ⚔ M@A Rush
27 816 11:38 23:00 — ⚔ Scout Rush
26 785 10:30 30:13 — ⚔ Archers into Towers
17 520 12:27 17:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,520 6,710 1,870 200 19,300 20,535
9,100 6,815 1,045 400 17,360 17,440
6,575 6,624 2,200 200 15,599 16,905
6,890 4,894 1,660 200 13,644 14,835
5,375 4,280 1,775 0 11,430 13,420
5,715 2,884 650 0 9,249 10,373
3,725 3,440 610 1,000 8,775 12,386
2,750 3,268 195 125 6,338 7,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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