AoeStats
← otoro1218

Arena

510758601Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 77m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1013
+15
🇹🇼 Vietnamese · Taiwan
1004
+16
🇫🇮 Koreans · Finland
1026
-17
🇦🇷 Portuguese · Argentina
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,472 9:58 14:15 30:24 ⛏ Fast Castle
36 2,808 10:37 15:00 32:34 ⛏ Fast Castle
33 2,567 11:03 17:11 31:25 ⛏ Fast Castle
22 1,708 10:49 15:36 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,015 49,450 13,070 3,900 153,435 155,860
72,720 44,465 19,635 5,020 141,840 150,574
61,735 20,485 31,355 4,300 117,875 123,850
34,040 34,770 17,890 3,380 90,080 127,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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