AoeStats
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Arena

508817180Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 45m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1000
+13
🇹🇼 Vietnamese · Taiwan
991
+13
🇲🇽 Cumans · Mexico
940
-13
🇺🇸 Armenians · United States
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,137 11:09 32:28 40:36
25 1,106 11:19 25:58 37:18
24 1,078 11:46 16:47 30:21 ⛏ Fast Castle
20 922 11:44 24:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,220 14,680 11,870 1,955 51,725 66,315
11,190 12,440 4,685 950 29,265 30,941
9,975 9,640 1,090 1,150 21,855 24,934
9,625 5,745 2,830 2,250 20,450 21,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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