AoeStats
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Arena

508813446Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 61m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1137
+10
🇺🇸 Franks · United States
1136
+10
🇹🇼 Byzantines · Taiwan
1010
-10
🇹🇼 Vietnamese · Taiwan
1001
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,447 11:22 17:39 30:51 ⛏ Fast Castle
28 1,722 11:19 18:56 32:39 ⛏ Fast Castle
26 1,583 11:36 18:32 35:21 ⛏ Fast Castle
24 1,478 11:40 16:14 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,365 34,310 26,100 4,750 95,525 107,889
35,600 26,910 17,070 2,455 82,035 93,101
34,685 26,600 12,805 4,945 79,035 83,222
25,295 26,333 7,705 3,075 62,408 72,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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