AoeStats
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Arena

508599634Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 67m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1037
+15
🇵🇪 Burmese · Peru
994
+18
🇹🇼 Byzantines · Taiwan
1027
-17
🇹🇼 Turks · Taiwan
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,234 9:45 17:33 29:42 ⛏ Fast Castle
27 1,804 11:31 15:22 33:18 ⛏ Fast Castle
25 1,708 8:12 12:44 28:33 ⛏ Fast Castle
20 1,373 11:03 18:19 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,000 37,060 18,120 2,870 99,050 129,021
37,235 27,235 19,800 4,975 89,245 97,030
32,685 25,780 8,125 2,595 69,185 107,003
19,800 16,350 7,815 3,555 47,520 50,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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